ARC Raiders Stable Housing Quest Guide

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The "Stable Housing" quest in ARC Raiders came with the Shrouded Sky update, sending players into the dangerous Stella Montis map for a tense retrieval mission. Talk to Tian Wen to start—it's her request to get some Project Heartwood Blueprints from a locked safe, and you need to complete it in one raid without dying or leaving empty-handed. It's solo-friendly, tucked into the Security Bridge area, but Shredders, Pop Rollers, and rival raiders make it challenging. Noise from breaching doors can attract attention, so silenced weapons and quick movement help a lot ARC Raiders Coins.

Head to the Lobby in the northeast of Stella Montis, where the Security Bridge spans the four-story building. Use the zipline or stairs to reach the second-floor bridge—it's clearly marked, but watch out for fireballs and ARC patrols on the stairs. Enter the Security Checkpoint through side doors or the main floor to avoid heavy lobby traffic, then climb to the third floor, marked by a big "3" near the staircase. In the side room behind the banisters, the safe sits on a desk in the back-right corner. Interact with it, but it won't open yet—you'll need a key or workaround.

Climb to the identical fourth-floor room above. Inside the control room, use the Access Card Printer to get the keycard for the safe below. Some guides suggest grabbing it as a backup, but there's also an alternate unlock method if direct access is tricky. On the way back down, pause at the third-floor door: a small bulletin board or whiteboard between the entrance and a large machine shows a combination or hack tip to bypass the safe.

With the code or keycard, return to the safe and open it to get the Project Heartwood Blueprints. Make sure to put them straight into a Safe Pocket—regular inventory won't protect them if you die or fail extraction. The Lobby is layered, so enemies can flank from below; keep sightlines clear, suppress fire, and consider a proximity mine if Shredders swarm. Solo players should hug walls and peek corners, while squads can post sentries but watch loot rights.

Extraction comes next—head to the nearest point without detours, since the blueprints are useless if you don't make it out. Speranza is the safest turn-in point for Tian Wen, but any valid exfil works as long as the item survives. Rewards include credits, faction rep, and crafting mats that help mid-game loadouts—worth it for blueprint traders or base builders. Failing only costs time; you can retry Stella Montis and refine your path.

Common mistakes include making too much noise without a silencer, which draws every ARC nearby, and missing the bulletin board, which leaves you stuck. Pop Roller fireballs like stairwells, so jump or grapple past them. Tempest or other medium-ammo rifles handle patrols efficiently. Rival players often camp bridges, so consider feints or timing your breach with ARC spawns. If the printer bugs, the whiteboard combination still works buy ARC Raiders Coins.

Completing Stable Housing unlocks related quests like "Dead End" and "Worth Salt," leading deeper into Shrouded Sky's lore and loot. It's a solid intro to Stella Montis' vertical design, teaching safe breaching and pocket management without overwhelming new raiders. Doing it early gives rep and practice for harder fetch missions, helping you extract smoothly with blueprints in hand and ARCs behind you. Tian Wen has more missions waiting, so get ready and raid smart.

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