Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Never let the elixir bar sit at ten. Use a one-cost card to keep the flow going.

With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.


In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.


The Sin of Over-Capping


Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.


Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.


  • Never let the elixir bar sit at ten.
  • Use a one-cost card to keep the flow going.
  • Start a slow push if you are full.

Over-Defending Minor Threats


If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.


You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.


Bad PlayThe Consequence
Mindless aggressionIt is too easy to predict and counter
Placing everything on one tileA single fireball or poison spell will destroy your entire army instantly

Playing in a Vacuum


If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.


High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.



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