What actually changed for Mythic farming in Diablo 4 Patch 3.1.1?
Patch 3.1.1 is less about flooding the game with Mythics and more about making the chase work properly again. Lair Bosses can now drop Mythics from the Unique sources that were previously bugged, so players aren't wasting runs on a loot table that quietly blocks certain outcomes. That matters more than a simple drop-rate increase. A rare item is frustrating; an item that cannot drop at all is just broken. Natural Mythic drops also have a higher chance of becoming Iconic Mythics, although Blizzard hasn't shared exact percentages. You may see more high-end results, but don't expect every boss run to turn into a jackpot. It's still a grind, just a less misleading one. The patch also adds El'Druin, Sword of Justice, to the Blacksmith's Mythic Unique Cache, fixing another gap in the reward pool. If you're rebuilding a character or farming materials, having enough D4 Gold for the wider endgame routine can make those repeated runs easier to manage.
How should players farm Pandemonium Fragments after the update?
This is where the patch feels most useful during normal play. The Corrupted Reaper can now drop up to two Pandemonium Fragments, with the amount tied to Torment level. The repeatable Glints of Hope reward also guarantees one Fragment instead of leaving it to chance. Then the Horadric Cube recipe drops from five Fragments to four. That is a 20 percent reduction per attempt. If you've saved 20 Fragments, you can now make five attempts instead of four. You really should check the recipe before crafting, because spending them at the old cost would be an easy mistake. For Reaper farming, don't automatically pick the highest Torment. A slower clear can wipe out the value of the extra reward. Use the hardest level your build handles without deaths, long resets, or painfully slow boss kills. Speed still matters.
Does Patch 3.1.1 make Mythic crafting targeted?
Not really. The cheaper recipe makes bad rolls sting less, but it doesn't let you choose one exact Mythic. You control the gear slot, not the final item. That means you should think twice before using Fragments on a slot with only one useful outcome. A helmet or weapon slot with several workable possibilities may give you better odds of improving the build. High-Torment Deathtoll Chambers now guarantee at least one Superior Lair Key, which helps repair the route into Lair Boss farming. Seasonal reputation, key farming, boss kills, and cube crafting now connect in a much clearer way. The system still has plenty of randomness, though. More attempts help, but they don't replace smart gear choices.
So, is the Mythic chase fixed? It's in a better place, but this isn't a complete redesign. Patch 3.1.1 repairs missing rewards, improves Fragment income, and cuts the crafting bill. It also fixes several class and endgame bugs, including missing Whisper loot, broken boss rewards, and party members receiving incomplete Tower rewards. You may still spend hours chasing the wrong item. That's part of Diablo 4. At least the route is more honest now: run the content, earn the materials, and make more attempts when the cost makes sense. Keep an eye on your d4 gear choices as you go, because a cheaper roll is only valuable when the slot can actually help your build.