Controlling the Arena: Map Control in Tower Rush

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Force the enemy into unfavorable geometry. Place ranged units near the center so they can shoot across the river. For more information regarding tower rush review our own web page.

In many strategy games, victory is determined by who possesses the strongest army or the most resources.


Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.


The Ultimate Choke Point


Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.


A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.


  • Force the enemy into unfavorable geometry.
  • Place ranged units near the center so they can shoot across the river.
  • Punish poor spacing.

Funneling with Buildings


This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.


You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.


Spatial StrategyHow it Works
Lane DenialConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other lane
Backline SpawningPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge

Owning the Arena


When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.


Master the map, and victory is practically guaranteed.



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