For the majority of players, the only time they ever engage in a battle is when there are trophies or chest rewards on the line.
You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.
Testing Without Consequences
The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.
This allows F2P players to find out exactly how a maxed-out deck will perform without having to spend millions of gold upgrading the cards first.
- Use Friendly Battles to memorize specific spell damage numbers.
- If you lose to a specific card on the ladder, ask a clanmate to play that card against you repeatedly until you figure out the counter.
- Host mini-tournaments within your guild just for bragging rights.
Drilling Micro-Interactions
Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.
In a Friendly Battle, you can ask your clanmate to send a Bandit down the lane ten times in a row.
| Game Mode | Mental State | What You Care About |
|---|---|---|
| Ranked Ladder | High stress, anxiety, fear of losing progress | Winning at all costs, using only proven, comfortable strategies |
| Friendly Battles | Zero stress, relaxed, experimental, fun | Learning, making mistakes intentionally, pushing the mechanical limits of the game |
The Social Benefit
When a veteran player spends an hour sparring with a new recruit to help them improve, it creates a deeply loyal clan culture.
Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.
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