Why You Should Play Friendly Battles in Tower Rush

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Use Friendly Battles to memorize specific spell damage numbers.

For the majority of players, the only time they ever engage in a battle is when there are trophies or chest rewards on the line.


You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.


Testing Without Consequences


The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.


This allows F2P players to find out exactly how a maxed-out deck will perform without having to spend millions of gold upgrading the cards first.


  • Use Friendly Battles to memorize specific spell damage numbers.
  • If you lose to a specific card on the ladder, ask a clanmate to play that card against you repeatedly until you figure out the counter.
  • Host mini-tournaments within your guild just for bragging rights.

Drilling Micro-Interactions


Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.


In a Friendly Battle, you can ask your clanmate to send a Bandit down the lane ten times in a row.


Game ModeMental StateWhat You Care About
Ranked LadderHigh stress, anxiety, fear of losing progressWinning at all costs, using only proven, comfortable strategies
Friendly BattlesZero stress, relaxed, experimental, funLearning, making mistakes intentionally, pushing the mechanical limits of the game

The Social Benefit


When a veteran player spends an hour sparring with a new recruit to help them improve, it creates a deeply loyal clan culture.


Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.



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