When you watch two professional players face off, the first thirty seconds often look incredibly boring to an untrained eye.
In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
Testing the Waters
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
Every time they play a card in response to your probe, you add a piece to the mental puzzle of their deck archetype.
- It is too risky.
- Use spells to scout if necessary.
- Note their preferred tiles.
Counting the Mana
They track exactly how much elixir the opponent has spent versus how much they have generated.
Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
| Data Point | Scouting Action |
|---|---|
| Deck Archetype | Observe their first three card plays |
| What spells they hold | Keep track of exactly when they last cast it |
Outsmarting the Opponent
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
Never play in the dark. If you cherished this article and you also would like to get more info with regards to tower rush kindly visit our own website. Treat the first minute of the game as a reconnaissance mission.