Top Clan War Cards in Tower Rush

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Ensure every deck has one heavy nuke for overtime. If you have any issues with regards to exactly where and how to use tower rush, you can get in touch with us at the web site.

This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.


This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.


Distributing the Magic


This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.


  • Ensure every deck has one heavy nuke for overtime.
  • It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.
  • If you run out of small spells, use cheap splash-damage troops.

Replacing the Irreplaceable


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


Deck ConceptHow to Build It
Deck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan
Deck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats

A Clan Warrior's Arsenal


A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


A true champion can win with any hand they are dealt.



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