
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Leveling Up the Deck
The vast majority of your account experience will come from the simple act of upgrading your cards.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Never compromise your primary win condition just for base XP.
- The cost is microscopic, but the XP bump is significant.
- Do not upgrade useless cards to high levels just for XP.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| Progression Action | Efficiency |
|---|---|
| Upgrading Low-Level Cards (Lv 1-5) | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
Never neglect your base progression; it is the silent protector that wins games.
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