Why You Must Have Anti-Air in Tower Rush

Commenti · 24 Visualizzazioni

The Electro Wizard is fantastic against Balloons. If you cherished this post and you would like to get a lot more info concerning tower rush kindly go to our web site. Beware of the Lava Pups.

In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


The Threat from Above


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).


  • The Electro Wizard is fantastic against Balloons.
  • Beware of the Lava Pups.
  • If your deck relies entirely on ground defense, you will lose.

Building the Perfect Air Defense


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Air ThreatBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


You must respect the Z-axis and prepare your arsenal accordingly.


If your towers fall to the Balloon every time, you must redesign your support structure.



If you are you looking for more info on tower rush have a look at the web site.
Commenti