A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
The Primary Source: Upgrading Cards
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Your deck is your sword.
- It is the most efficient conversion rate.
- You will run out of gold and cripple your main deck.
The Secondary Source: Clan Donations
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
| XP Method | Gold-to-XP Ratio |
|---|---|
| Upgrading Low-Level Cards (Lv 1-5) | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Endgame Upgrades | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Margin of Victory
You might wonder if grinding out that next account level is truly worth the massive gold investment.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
In the event you loved this information and you would like to receive more info relating to tower rush assure visit our own webpage.