The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Fundamental Triangle
However, that same P. For those who have almost any inquiries about exactly where along with the best way to utilize tower rush, it is possible to e-mail us on the page. E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
- A deck with only swarms will be destroyed by a single splash unit.
- Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
- Use spells to break the rules of the triangle.
Advanced Baiting and Archetypes
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Triangle Role | Strengths | What it Loses To |
|---|---|---|
| Multiple Small Units | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| The Sweepers | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.