Stopping the Early Rush in Tower Rush Games

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Anticipate the swarm. Place defenders in the middle to pull aggro. If you loved this write-up and you would like to receive extra info pertaining to tower rush kindly pay a visit to our own site.

There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.


However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.


Do Not Panic


Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.


If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.


  • Anticipate the swarm.
  • Place defenders in the middle to pull aggro.
  • Accept minor tower damage if necessary.

The Art of the Pull


This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.


Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.


Defensive ToolTiming Requirement
The Log / ZapMust be perfectly predictive if defending a fast goblin barrel
Tank KillerPlace slightly late so the enemy tank crosses the bridge first

Turning the Tables


The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.


Defending perfectly is far more satisfying than attacking blindly.



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